User blog:CaptainStarbuck/New Appreciation

In earlier versions, runes had a value of tens of thousands of gold pieces, and items in the Blacksmith shop were too cheap or weren't worth buying. In the latest beta and production updates, Viktor has done very well in creating a balance in the economy.

Items are now priced well. Gold is neither too rare nor too plentiful. With the power of the Forge we now have reasons to buy, sell, and hunt for items. We have reasons to spend time in different levels, to obtain different items. The game has become a little deeper, not just about hacking on mobs. I will document this all in the wiki soon.

It's not a huge adventure game yet. The quests are simple and few, and the game is not yet tied into the backstory, but I trust that over time, soon, this will all improve. Victor is friendly, responsive, a competent developer, and obviously motivated by the new surge of interest in his creation. I'm enjoying this evolution of a new game. It's fun in ways beyond just the game play itself. I'm looking forward to more.